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Crazy Taxi Drive

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Devlog

  • Rocks & map extension
    August 18, 2019 by MateiMircea
    This updated comes with a couple new challenges: Rock avalanches triggered when player gets close by. Static rocks making it difficult to progress. Platform rock meant to help the player cross the lav... Continue reading
  • Added coins, pause menu and main menu UIs
    August 17, 2019 by MateiMircea#patch
    Main content Main Menu UI Pause Menu UI Coins You can now pick up coins. The UI shows how many you got this far Both the car and the coins have point effectors that act like magnets (attracting each o... Continue reading
  • Coins Patch
    August 17, 2019 by MateiMircea
    Added coins. Both the car and the coins have point effectors that act like magnets (attracting each other)... Continue reading
  • Improved car image and adjusted nitro consumption
    August 16, 2019 by MateiMircea
    1
    Now the fuel consumption is calculated by the formula fuelConsumption * Mathf.Abs(movement) * Mathf.Sqrt(currentNitroMultiplier) * Time.fixedDeltaTime;... Continue reading
  • Inputs adjustment
    August 16, 2019 by MateiMircea
    1
    The UI inputs work in WebGl as well now. The reason those were not working in the first place is because we use the CrossedPlatformInput library and that works just on Android (coming soon on Google P... Continue reading
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