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Devlog
Crazy Taxi Drive
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Devlog
Rocks & map extension
August 18, 2019
by
MateiMircea
This updated comes with a couple new challenges: Rock avalanches triggered when player gets close by. Static rocks making it difficult to progress. Platform rock meant to help the player cross the lav...
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Added coins, pause menu and main menu UIs
August 17, 2019
by
MateiMircea
#patch
Main content Main Menu UI Pause Menu UI Coins You can now pick up coins. The UI shows how many you got this far Both the car and the coins have point effectors that act like magnets (attracting each o...
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Coins Patch
August 17, 2019
by
MateiMircea
Added coins. Both the car and the coins have point effectors that act like magnets (attracting each other)...
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Improved car image and adjusted nitro consumption
August 16, 2019
by
MateiMircea
1
Now the fuel consumption is calculated by the formula fuelConsumption * Mathf.Abs(movement) * Mathf.Sqrt(currentNitroMultiplier) * Time.fixedDeltaTime;...
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Inputs adjustment
August 16, 2019
by
MateiMircea
1
The UI inputs work in WebGl as well now. The reason those were not working in the first place is because we use the CrossedPlatformInput library and that works just on Android (coming soon on Google P...
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